---
slug: "sky-kick"
title: Sky Kick
depth_tier: entry
side: SPECIAL TEAMS
category: Special Teams
source_id: "SIT-0033"
created: 2026-05-17
updated: 2026-05-17
canonical: https://learningfootball.xyz/terms/sky-kick
aliases:
  - sky ball
  - pop kick
  - high kickoff
  - lofted kickoff
---
# Sky Kick

## Short Definition

A high, short kickoff designed to force a catch inside the 20—trading distance for hang time to let coverage arrive before the returner can get started.

## Definition

A sky kick is a high, short kickoff designed to force a catch inside the 20-yard line—trading distance for maximum hang time to give the coverage unit enough time to get downfield and surround the returner before the return can develop. Where a standard deep kickoff aims for a touchback or a deep catch near the goal line, a sky kick deliberately places the ball shorter and higher, landing around the 10 to 15-yard line with enough hang time that the coverage unit is at or near the catch point when the returner fields the ball.

The sky kick concept is built on the principle that a returner who catches the ball surrounded by coverage players cannot mount a significant return regardless of his skill. The deep kickoff produces a touchback or a clean catch at the goal line with open field ahead; the sky kick forces a catch with no runway to build speed. A returner who catches the ball at the 12-yard line with four coverage players already there is making a tackle, not a return.

Sky kicks work best against teams whose return game depends on the returner getting the ball in space and building speed—the elite return specialists whose combination of acceleration and elusiveness make deep kick returns dangerous. A shorter, higher kick eliminates the space and speed component of the return entirely. Against a return team running a well-designed wall return—which depends on blockers having time to set the wall while the ball is in the air—the sky kick's shorter distance means the blockers haven't fully set when the ball arrives, disrupting the wall's structure.

The sky kick's vulnerability is the recovery run. If the returner catches the ball at the 12 and breaks through the initial coverage before players can surround him, he has significant field in front of him—the coverage players who arrived early are at the catch point, and the second-level coverage is still downfield. A returner who makes one miss in a tight space can turn a controlled sky kick situation into a big return.

## Example

"Sky kick—ball at the 12-yard line, four coverage players already there when the returner catches it. No runway, no wall set up, coverage surrounding the catch. Returned to the 18. The sky kick accomplished exactly what it was designed to do."

## Common Confusion

A sky kick and a squib kick both trade distance for a specific advantage, but they trade in opposite directions. A squib kick is low and fast—minimal hang time, unpredictable bounce, preventing the returner from fielding a clean catch. A sky kick is high and short—maximum hang time, controlled catch, letting coverage arrive rather than preventing the return. The two kicks are strategic opposites: the squib removes the return through chaos; the sky kick controls the return through time.

## Related

- squib-kick
- directional-kick
- kickoff-coverage
- hang-time
- returner
- field-position
- coffin-corner

---
Source: https://learningfootball.xyz/terms/sky-kick
